Mapped the syllabus into grades and chapters.
Twelve grades, thirty chapters each — Allah’s names, the Prophets, the Heavenly Books — sequenced so each unlocks the next, giving the whole journey a clear shape.
An interactive Islamic learning platform for children aged 7–15 — a gamified prophet-story journey map, grade-based chapters, drag-and-drop quizzes, and a performance dashboard that tracks stars, time, and progress. Built to make knowledge stick through play.

Children’s religious education is mostly dry textbooks — and attention is the scarcest resource.
Kids aged 7–15 don’t learn from a wall of text. Existing material was static and untracked: parents had no idea what stuck, and children had no reason to come back tomorrow.
iQQra needed lessons that play like a game — a journey the child progresses through, questions they interact with rather than read, and a dashboard that shows parents real progress in stars, time, and completed chapters.
Twelve grades, thirty chapters each — Allah’s names, the Prophets, the Heavenly Books — sequenced so each unlocks the next, giving the whole journey a clear shape.
Progress is a map of islands the child sails across, with locked and unlocked stops — turning a curriculum into a quest.
Drag-the-word, fill-the-gap, and multiple-choice exercises with friendly characters keep young learners hands-on through every chapter.
Every chapter scores stars and logs time; a personal performance view charts stars-per-chapter, time-per-grade, and full chapter history.
Short, illustrated passages about Allah, the purpose of life, and the Hereafter — written for the reading level of the audience.
Each screen is the full page, top to bottom — tap any one to open it and scroll the entire design.
My kids ask to do their lessons now. The journey map and the stars did what no textbook could.
P.S. · One final note
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