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WebGL / 3D·Experimental

3D experiencesthat earn the scroll.

Interactive Three.js scenes and product visualizations that turn passive viewers into engaged users — without killing their battery.

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60fps
Performance target
< 3 MB
Scene budget
All
Device support

The web is flat. Until it isn't. The studios and products that stand out in 2025 are the ones that treat the browser as a canvas, not a document.

We build Three.js experiences that run at 60fps on a MacBook Air and degrade gracefully on a three-year-old Android. Performance is not an afterthought — it is a design constraint. Every scene starts with a draw call budget and a texture compression target.

WebGL is not just for portfolios. Product visualizations, immersive onboarding, data storytelling, interactive configurators — these are conversion tools. We help you figure out whether 3D will move your metric, and only then do we write the first shader.

"The best WebGL experience is the one the user doesn't know is WebGL. They just know they couldn't stop scrolling."

CodeFlee creative review

A repeatable process.
No surprises.

Concept & Storyboard

1 wk

Define the narrative arc, interaction moments, and technical scope. We build a performance brief before any assets are created.

3D Asset Creation

2–3 wks

Model, texture, and rig assets in Blender with a performance budget in mind. Draco compression and KTX2 textures from the start.

Scene Development

2–4 wks

Three.js scene with custom lighting, post-processing pipeline, and scroll-linked interaction. Every frame earns its place.

Performance Optimization

1 wk

Texture atlasing, instanced meshes, draw call reduction, and frame rate testing across 30+ real devices. We ship when it's smooth.

Integration & Launch

1 wk

Embed into your Next.js or any web stack. Cross-browser tested, static image fallback for WebGL-unsupported contexts.

What it looks like
when shipped.

A real webgl / 3d engagement — built end-to-end in 6–10 weeks.

Live · 2024
60fps
Performance target
< 3 MB
Scene budget
All
Device support
See the case

Every deliverable.
No ambiguity.

$14,000
Starting investment
6–10 weeks

Three.js scene

Self-contained, embeddable React component with full source code and documentation.

3D assets

GLB/GLTF models with Draco compression, optimized to < 3 MB total scene budget.

Custom shaders

GLSL vertex and fragment shaders for custom visual effects, documented and transferable.

Scroll interaction

Lenis smooth scroll with GSAP ScrollTrigger or custom RAF-based scroll linking.

Performance report

FPS and memory profiling across mobile, tablet, and desktop with optimization log.

Graceful fallback

Static image fallback for devices that cannot run WebGL — zero broken experiences.

Source code

Fully documented Three.js code with setup guide and extension notes.

CMS integration

Optional: CMS-controlled scene parameters so your team can iterate without code.

CodeFlee shipped what three previous agencies couldn’t — on time, without drama, and with code our team actually wants to work in.

Founder, Series A startup
Verified client · 2024
★★★★★
Technologies we work with
Three.jsGLSLGSAPLenisWebGPUBlenderDracoKTX2React Three FiberViteSplineRiveThree.jsGLSLGSAPLenisWebGPUBlenderDracoKTX2React Three FiberViteSplineRive

Most agencies do this.
We do the opposite.

Typical agency
CodeFlee
Hourly billing surprises
Fixed-price scope, paid in milestones
Junior teams behind the proposal
Senior engineers from kick-off to launch
Mid-project radio silence
Bi-weekly demos and a Slack you actually want
Locked codebase or vendor lock-in
You own the code, repos, infra — day one
"Done" means deployed and ghosted
30 days of bug fixes baked in
Sub-agencies stitched together
One full-stack team — design through deploy
The promise

Four reasons
this is a safe yes.

Free discovery call

A 30-min strategy call before you commit a dollar.

Fixed-price scope

No hourly billing surprises. You see the number up front.

You own the code

Source, repos, infrastructure — yours from day one.

30-day post-launch

Bug fixes and minor iterations included after we ship.

Let’s answer
the obvious ones first.

Direct answers to what every prospect asks before our first call. If yours isn’t here, ask us on the call.

Ask your own question →
2 spots open this quarter

Ready to build something
worth using?

Tell us about your project. We reply within 24 hours with an honest assessment and a rough scope — no sales pressure.

60+
Products shipped
98%
Repeat rate
12
Countries
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